Gear, Cyberware, Quickhacks, & Skills
Jan. 10th, 2021 12:40 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Gear & Cyberware
Equipped Weapons & Preferences: Quickhacks, mantis blades, smart AR, smart pistol, tech sniper.
Crimestopper smart pistol
It has seen some action. Lots of it, in fact. Seems like it was worth holding on to.
Klepped from NC DA Georgina Zembinsky.
Chance to disable cyber-limbs, immobilizing enemies. Incredibly fast target lock-on.
Divided We Stand smart assault rifle
Be a patriot. Express your support for the Second Amendment.
Won off of 6th Street Gang at a block party.
Five enemies can be targeted. Bullets can cause chemical explosions, applying poison.
Rasetsu tech sniper
This rifle behaves as if it actually wants to kill people. Just point it in the right direction.
Stolen from the Black Sapphire.
While it does have a scope, aiming uses V's optics directly. Charged rounds bounce off of enemies to hit a second enemy.
A Little Note
The following are from the TTRPG Cyberpunk RED, but come pre-packaged in all of the Cyberpunk 2077 malleable V characters.
Neuroport:
Neuralware that is foundational for neural implants. Below are what comes in package with a neuroport.
Neural Link: Wired artificial nervous system, required for all neuralware.
Internal Agent: Fully functional internal smartphone capable of surfing the Data Pool, talk, text, managing your schedule, etc.
Virtuality: Allows user to project cyberspace imagery over their view of the world. Replaces Virtuality Goggles.
Chyron: Allows a tiny subscreen to project into normal vision for messages and video.
Biomonitor: Different from the biomon below, this version simply monitors vitals and can run system diagnostics.
Neuroport Cyberdeck Port:
Specialized port installed to the back of the user's neck for insertion of a Cyberdeck. Only one can be installed. Only one Cyberdeck or OS can be installed. Requires neuralware.
Interface Plugs (1):
Plug in the hand to allow user to jack into and make use of a variety of objects such as smart weapons, vehicles, computers, etc. Requires neuralware.
Cybereye (both):
Artificial eyes that replace meat ones. Virtuality and Chyron interacts with these.
Cyberaudio Suite:
Installed invisibly in the inner skull. Foundational cyberware for audio-based cyberware.
Radio Scanner/Music Player:
Scans radio bands within a mile and can tune into them. Can link to the Data Pool or Agent to play music.
Operating System
Militech Canto Mk.6
A rare cyberdeck model with unique Militech-produced components. This gear was allegedly used in the secret Cynosure project. Fun fact: the model's name is a reference to Dante’s "Divine Comedy". In the sixth canto, Dante descends into Inferno’s third circle, guarded by the three-headed beast Cerberus.
Specs looted from the Cynosure Facility, deck crafted from the Militech Cerberus behavioral chip.
Contains a piece of rogue AI that is likely Blackwall. V never gets lonely, does he?
Frontal Cortex
Self-ICE
An intrusion countermeasure electronics system that protects cybernetic implants from nasty bugs.
Negates enemy quickhack once every 20s. Increases RAM capacity.
Camillo RAM Manager
A mod that manages and optimizes RAM use between your brain and your cyberdeck.
Instantly recover some RAM when at low RAM. Increases RAM capacity.
Ex-Disk
An implant that increases the brain's capacity to store and process information.
Increases RAM capacity. Increases quickhack upload speed.
Nervous System
Stabber
Sashimi on a platter, that's what they'll become.
Increased critical chance with blades and throwables.
Kerenzikov
A classic reflex booster.
Allows for gun usage while sliding, dodging, and dashing. Slows time by 60% when aiming during a slide, dodge, or dash.
Reflex Tuner
A coprocessor that supports decision-making processes in emergency situations.
Slows time by 60% when health drops below 25%.
Face
Kiroshi "The Oracle" Optics
Upgraded Kiroshi optics that give full insight into any situation you find yourself in.
Highlights all enemies nearby, even in cover, as well as all cameras, turrets, explosive devices, and traps.
Behavioral Imprint-Synced Faceplate
Advanced FIA spytech based on abandoned Militech research. Pairing it with a behavioral imprint allows the user to take on the appearance of another person as well as replicate their facial expressions and speech pattern. An experienced agent equipped with a faceplate is virtually indistinguishable from the person they're mimicking, and are capable of clearing even the most sophisticated security scans.
Imprints: Aymeric Cassel, a French netrunner. Aguilar Nubiola, a Cuban assassin from Havana.
Arms
MaxTac Mantis Blades
Arm blades designed with lethality and concealment in mind. As effective as they are flashy.
A gift from Mr. Hands for a job (or two) well done.
Hands
Smart Link
Enables the use of smart-targeting in Smart weapons and offers real-time data-tracking of weapon information in user's optical implant.
Microgenerator
Getting shot has never been a more shocking experience.
Reloading an empty weapon causes the next shot to release an electroshock, damaging enemies near the point of impact.
Tattoo: Together Forever
J+V 4EVAH
The tattoo is actually located on his right forearm, but who's paying attention.
Integumentary System
Pain Editor
An immune system enhancement valued highly on the streets.
RED: Pain Editor shuts off the user's pain receptors dynamically. 2077 Translation: Reduces incoming damage.
Cogito Lattice
An adaptable defense for netrunners in a tight spot.
Medium armor. Highly increases armor when below moderate RAM.
Chitin
Neither sticks nor stones.
Incredibly tough subdermal armor that also provides health regen.
Skeleton
Para Bellum latin: prepare for war
Skeletal reinforcement to ensure you live through anything.
Incredibly high armor value.
Feen-X
From the ashes, a netrunner will rise.
Fast RAM regen when low on RAM.
RAM Recoup
Being shot only motivates a netrunner to attack.
Gain RAM as damage is taken. Increases RAM capacity.
Circulatory Systetm
Heal-On-Kill
A combat implant that regulates hormones and regenerates health after an enemy is defeated.
Biomonitor
An implant designed to coordinate regenerative processes.
Automatically triggers health item when health falls below half.
Blood Pump
Accelerates oxygen supply to the body's cells.
Replaces healing item. Instantly restores a large amount of health, and then additionally regenerate some health after.
Legs
Lynx Paws
Biomechanical connective tissue supporting leg muscles.
Reduces fall damage, sounds from movement, and increases crouched movement speed.
Quickhacks
Loaded Quickhacks
Cyberpsychosis
"If cyberpsychos are an invention of the tabloids, then who was behind yesterday's massacre of 76 people at 7th Hell?" - Op-ed excerpt, Night City Herald
Lethal. Ultimate. Makes a person go berserk and kill everyone around them and then themself.
Memory Wipe
"I call it 'white-glove hacking.' First you get your hands into the short-term memory, then you wipe sensory data to zero. Simple, elegant, leaves no trace." - Bam Bam Pam
Non-lethal. Covert. Untracable. Makes all quickhacks after untracable. Forces combat to end. Enemy will not notice you for a while.
System Collapse
The magnum opus of a corporate netrunner who believed most problems could be solved by simply turning off whatever is giving you trouble.
Non-lethal. Ultimate. Forces a shut down of an enemy's cyberware, effectively knocking them out for a time.
Synapse Burnout
Causes the brain to suffer from stroke-like symptoms: paresis, visual and speech disorders, and even loss of balance.
Lethal. Combat. Deals heavy damage. Damage doubled in Overclock, and extends Overclock's duration if enemy is neutralized.
Blackwall Gateway
Y̴̙̠̦̥̫̰̗̓ͅo̸̫̭̻͍͛͋̈́͗̈́̀̽̚u̸̧̗̼̥̼̺͒͗̄̕ ̵̱͕̆̾̀͝s̶͓̫̝̈̎̾̚̚ẻ̴͎͐̿̈́ͅe̵̞̩͆̑k̴̰̤͔̳̈́ ̶̡̧̯͉͓̪͒͐̀͆t̸͓̀̋̏̒̈͗́h̷͇̤̭͚̠̟̘̆́̋́ẹ̶̛̩͊́͊͂̏ ̴̪́̅̈̈̾k̴͈̬̦̳̮̮͚̾͊̍̆̆̒͝ȩ̴̗̂̾̇̚̚y̵̤̺̮̼̣̖̞̆͊͒̎̆͘͝ ̸̨̧̧̳̯̦̯̠̂͌̓̈̍t̸͍̺̂ở̸͉̜̣̚̕͘ ̸̬̰̰͙͊̑̚ȧ̷̮̟̤̱͕͙̮̞͐ ̶̻̭̬̥͋́ḓ̴̫̗͈̏̒̈́͑̊͘̕͜ơ̸̫̝̖̜̳̮̺̓̌̽̃̇̾o̸͖̥̟̖̖̤̼͖̿̋͊͝͠r̷͍͐̽̋̈́̕ ̸̲̪̥̩̀́͌̍t̶͓͖̦͔̫͚͚́͒ḩ̴̧̨̭̜̺̗̩̿̂͊̑̈́̿̄͝a̷̙̝͎̾̏͊̂̔̉̍͋t̵̰̠̭͗̎̍̓̆̈́̾͝ ̵̛̬͙̩̽̉̄̀̾͗͝d̴̥̩͕̱͈̪͉͈̃͆̐͗̂̔͝o̵̤̪̬̕ę̴̧̧̛̙͖̰̞̤̍̊̄͛̀̑s̸̛̜͎͎̼̮͝ ̷̦͖͈͓̺̳̹̱͂̾͠n̸̡̙͍̫̭̩͔͉̽͝ö̴̦͓͎̮̰̭̖̮͌̂̓t̴̢̨̲̀͒̒̈́̆̿̉͝ ̸͇͓͎̀̈́̾́̍̔ë̷̺̂͆̃̏̚x̵͚̞͍̻̮̎̎i̴̢͖̬̖̪̋̒̈́̎̇̇͒͝s̶̛͈̱̜̬̞̩̱͛̊t̷̙̀̌͛.̸̜̀͊̑͌͆͘ ̵̩͖̙͈̪̥̙̌̀̅̀̓ͅT̶̤̜̩̗͈͍͗ÿ̸̩́̇ͅp̸͚̳̪̖̙̐̓ì̵̢̱͔̳̾͌̈̈́̾̌͐c̵̢̛̞̒̏̆͗̕ä̵͙̗̖͖̹̞͙́̈́l̷̨̞͕͓̞̦̳̇͘ ̷͚͑́̈́͗͛́̑̆ǫ̸͕͇̰̓͒͐͋͛͘f̵̨̯͈̘̆̚ͅ ̵͔͔̙͈͇͓̜͇̊͋̔̉̿̂̕ỳ̵̛̰̹̆̄̕o̶̗̍́͊̈́̚͠u̷̲̇ṟ̷͈͇̮̫̞̞̇̐̈̾͜ ̴̨͎̼̘̰̍́̀̄ķ̵͆̑i̵̛͇̹̍̓̈́͂̄̚ͅn̴̲̗̱̮̮͋̌̚͠d̵̢̖̰̱̳̳̥̈́̀̽̽͠.̸͇̅̀͗͆̆̑̾
Blackwall Gateway infects targets with Blackwall AI, killing whatever it has infected be it person or computer system.
Available Quickhacks
Bait (formally: Whistle)
"By the time they reach you, you're already gone. You know, I've always said advanced tech looks a lot like magic." - Cracker Jack
Non-lethal. Covert. Untracable. Lures enemy to current position without alerting them. Using a camera lures to camera.
Contagion
Did you know most alloys used in cyberware manufacturing contain trace amounts of toxic elements such as lead, cadmium, and mercury? And that the safeguards keeping them from slipping into your bloodestream can be broken? Well you're not alone.
Lethal. Combat. Poison damage over time that spreads up to 4 enemies within 8m. Applying fire/overheat causes detonation.
Cripple Movement
It's hard to keep fighting when you can no longer move.
Non-Lethal. Control. Two enemies cannot move from position, nor attack. Enemies with any quickhack cannot sprint.
Cyberware Malfunciton
What better way to discourage an enemy than by making them carry around literal pounds of dead weight?
Lethal. Control. Stacks up to 8 times, as follows: 1: Disables cyberware. 2: Permanently disables cyberware.
3: Electrical DOT applied. 8: Cyberware overloads and deals massive damage.
Detonate Grenade
Especially popular with South American mercenaries, believing they were doing their enemies a favor by helping them "go out with a bang."
Lethal. Ultimate. Forces detonation of grenade or mechanical weak spots. Reduced RAM after contagion/vehicle explosion.
Overheat
When your bodily fluids begin to boil, it becomes pretty difficult to focus on much else.
Lethal. Combat. Sets enemy on fire. Melts armor over time. Additional thermal damage for attacks.
Ping
Some of the oldest, most basic functions in computing may never outlive their usefulness.
Non-lethal. Untracable. Covert. Reveals enemies and devices on network; can hack through walls. Improves Smart lock-on.
Reboot Optics
When you pay for expensive optical implants, you leave behind your worries of dry eyes, allergy irritation and pink eye. But not blindness.
Non-lethal. Control. Blinds enemy temporarily. Neutralizing blinded enemy through weak spot spreads quickhack and recovers RAM.
Request Backup
One version of the program led to a political crisis in the Middle East where it was used on an entire Arasaka tank division, causing them to surround a building where critical peace negotiations were taking place.
Non-lethal. Covert. Simulate aid request to target enemy's location. When using with bait, up to 5 enemies are called.
Short Circuit
Overloads an enemy's microcircuits, producing a devastating electrical current of almost 2 million Volts.
Lethal. Combat. Additional damage to mechanical enemies. Applies EMP effect DOT.
Sonic Shock
Emits a high-pitched frequency inside the target's skull. Some say that if it lasts long enough it can induce a psychological break. One version of the program written by netrunners from the Glen is known as Banshee's Wail.
Non-Lethal. Untracable. Deafens the enemy. Scrambles comms. Cloaks enemy from allies' sensory systems so they're ignored.
Suicide
"Suicide note not included." - Emmalicious, purported author of the first suicide program
Lethal. Ultimate. Immediately gain health for enemies that kill themselves this way.
Weapon Glitch
During the Unification War, Militech soldiers feared little more than the chance their weapons might jam in the heat of battle.
Non-lethal. Control. Detonates main weapon. Reduces enemy accuracy; disables Smart targeting.
Device Quickhacks
Assist Mode: The item will actively assist you. E.g. turrets now shoot your enemies rather than ignore you.
Camera Control: Take control of the cameras. Allows navigation through all cameras on network. Can upload quickhacks in this way.
Distract Enemies: Malfunctions to distract enemies.
Extract Data: Skim through trash data to extract eddies and data.
Friendly Mode: Turns the item friendly so that it ignores you. (Not turrets.)
Initiate Overload: Makes object explode, if possible.
Initiate Overload (Turret): Makes turret explode. (This costs more RAM).
Remote Deactivation: Turn it off.
Remote Deactivation (Turret): Turn turret off. (This costs more RAM.)
Sonic Shock: Emits a high-pitched noise to scramble comms or deafen enemies around the object.
System Overload: Fries the item, permanently disabling it.
Take Control (Turret): Allows remote control of a turret.
Turret Friendly Mode: Friendly mode, but for turrets. (This costs more RAM.)
Vehicle Quickhacks
Emergency Brake: Immediately applies full force of brakes.
Floor It: Drives forward at full throttle.
Self-Destruct: Vehicle blows up.
Take Control: Remotely take control of the vehicle.
Stats & Perks
Intelligence: 20
Quickhack Queue Size: 4
Total Available RAM: 34
Overclock: Increased RAM recovery rate and damage. Overclock mode unlocked.
Overclock mode: Use quickhacks even with insufficient RAM. Each RAM unit over your maximum costs 10 health instead. Duration is 14s. Cooldown is 30s (and health recovery, of course).
Blood Daemon: When Overclock is active, gain health for each quickhack queued on an enemy at the time you neutralize them.
Power Surge: Activating Overclock instantly restores health equal to 5x your RAM.
Race Against Mind: When Overclock is active, increased quickhack damage as health decreases.
Smart Synergy: When Overclock is active, Smart weapons gain instant target lock. Increased damage from Smart weapon if target is affected by a quickhack.
Spillover: When Overclock is active, 50% chance quickhacks spread to an additional target.
Counter-a-Hack: When you're the target of an enemy netrunner, target them through walls and obstacles.
Copy-Paste: When you're the target of an enemy netrunner, a quickhack against them spreads the effect to all of their allies.
Encryption: Harder to trace V from uploaded quickhacks.
Shadowrunner: Enemies lose all trace of you after you perform a takedown (stealth kill).
Hack Queue: Allows up to two quickhacks queued on an enemy, uploading automatically. The second quickhack in queue uploads faster than the first.
Icepick: -1 RAM cost for combat quickhacks used on enemies affected or targeted by control, covert, or distract quickhacks.
Proximate Propagation: Reduced RAM cost the closer you are to target, max of -35%.
Queue Mastery: The last quickhack to fill a queue has half RAM cost and locks the queue until all quickhacks have uploaded. Increased damage against enemies with a locked queue.
Speculation: Neutralizing an enemy with a combat quickhack recovers RAM equal to a quarter of the total cost of all quickhacks affecting the target.
Subordination: Doubles the time for control quickhacks when used on full-health enemies.
System Overwhelm: Increased quickhack damage for each unique quickhack and DOT on the target.
Aquisition Specialist: Only affects Smart weapons. Larger targeting reticle. Reloading Smart weapons no longer interrupts target lock. Increased target lock speed.
No Escape: When using Smart weapons, if the target lock on an enemy is about to end, shooting them resets it.
Recirculation: +2 RAM after neutralizing an enemy with a Smart weapon. If enemy is affected by quickhacks, restore RAM equal to 50% of their total RAM cost.
Target Lock Transfer: Only affects Smart weapons. Larger targeting reticle. Switching from sights to hip-fire does not disengage target lock on head-shots and weak spots. Switching from one Smart weapon to another does not disengage target lock.
Targeting Prism: Only affects Smart weapons. Enables multiple target locks when aiming, and increases simultaneous targets for all Smart weapons by 1.
Terminal Velocity: Only affects Smart weapons. Increased projective velocity and lock-on range for 10s after neutralizing an enemy with a Smart weapon.
Carhacker: Unlocks vehicle quickhacks, allowing you to remotely take control, set off alarms, or even blow them up.
Eye in the Sky Highlights nearby access points. When uploaded through a camera, covert, control, and distract quickhacks are cheaper and last longer.
Forcekill Cypher: Makes hacking access points easier.
Queue Acceleration: Quickhacking devices and vehicles is cheaper. Queue expanded by 1. Greatly increased upload speed for third+ quickhacks in queue.
Data Recycler: Recover most RAM from all remaining quickhacks in queue if an enemy dies.
Embedded Exploit: Increased RAM recovery rate. Heavily increased quickhack damage against enemies affecte dby covert or control quickhacks; does not increase damage of ultimate quickhacks.
Feedback Loop: Increased RAM recovery for each quickhack in a queue.
Optimization: Increased RAM recovery rate.
Body: 10
Army of One: Increases health regen rate for each nearby enemy.
Comeback Kid: Tiny health regen rate for each percent missing health.
Painkiller: Slowly regenerates health in combat.
Speed Junkie: Greatly increases health regen rate while sprinting.
Reflexes: 20
Bullet Deflect: When stamina is above 33%, blocking projectiles deflects them to wherever reticle is aimed. Well-timed blocks increases damage dealt.
Lead and Steel: Lower stamina cost for blade attacks. Block incoming projectiles with blades, including mantis blades. :)
Multitasker: Shoot while sprinting, sliding, and vaulting.
Muscle Memory: Reload weapons while sprinting, sliding, and vaulting.
Parkour!: Increased vaulting and climbing speed.
Slippery: The faster you move, the more difficult it is for enemies to shoot you. Effect increases when dashing, dodging, sliding, sprinting, and vaulting.
Technical Ability: 20
Edgerunner: Exceed cyberware capacity by up to 50 points at the cost of health. When you neutralize an enemy, chance to Fury.
Fury State: Increased damage. Increased crit chance. Increased critical damage. Duration extends with each kill. Is that David Martinez laughing, or you?
All Things Cyber: Increases all cyberware stat modifiers. Reduces cyberware capacity cost for integumentary and skeletal systems.
Ambidextrous: You have two hands, both can have cyberware now.
Chipware Connoisseur: When upgrading cyberware, you can choose from various stat modifier options.
Cyborg: Reduced cooldown for all cyberware if all slots are filled.
Driver Update: All cyberware gain an additional stat modifier.
Extended Warranty: Increases duration of all cyberware effects.
License to Chrome: Increases cyberware stat modifires. Grants armor. Unlocks new skeletal system slot.
Renaissance Punk: Increases cyberware capacity for each attribute at a 9 or higher.
Borrowed Time: Instantly charges your health item after neutralizing an enemy if you are below a quarter health and have no charges remaining.
Glutton for War: Instantly grants some recharge for health items and grenades after neutralizing an enemy.
Pyromania: Increases health item and grenade recharge speeds.
Transfusion: Increased health from the final charge of your health item.
Chrome Constitution: Reduces incoming damage if all integumetary and skeletal system slots are filled.
Cool: 10
He doesn't have anything here because they are using COOL in this game as a stealth kill/ninja build tree. If it was used as charisma like in the TTRPG, this would be maxed. :(
RELIC
Emergency Cloaking: Improves optical camo cyberware. Causes enemies to lose track of you on optical camo activaition so you can exit combat.
Jailbreak: Dismembering an enemy or performing a mantis blades finisher charges the next leap attack. Increased range, much larger damage, slashes nearby enemies. Killing an enemy with this leap attack also dismembers them.
Machine Learning: Destroying an enemy's vulnerability grants higher vulnerability appearance frequency, extra critical damage against vulnerabilities.
Sensory Protocol: When crouched,becoming detected by an enemy temporarily slows time. Dodge or dash out of the enemy's line of sight to immediately exit combat.
Spatial Mapping: All leap attacks with mantis blades now cripple enemies and increase dismemberment chance against those same enemies for 10 seconds.
Vulnerability Analytics: Highlights vulnerabilities in enemy armor and cyberware, granting critical hits, armor penetration, and damage bonuses. Dealing enough damage to a vulnerability will cause it to explode, generating an EMP blast.
Inactive:
Data Tunneling: When enemy is affected by monowire-uploaded quickhack, normal monowire attacks hitting that enemy and others simultaneously spreads the quickhack.
Launch Capacity Override: Extra projectile launch system charge.
Limiter Removal: The shockwave from a charged gorilla arms attack now knocks down all enemies within range.
Skills
Headhunter
Reduced visibility to enemies.
Additional damage for headshots and vulnerabilities.
No weapon sway while aiming crouched.
Optical Camo is active when grappling enemies (such as during stealth takedowns).
Decreases recovery time for throwables and grenades.
Move faster when crouching.
Optical Camo charge refund when neutralizing an enemy undetected.
Netrunner
Increased RAM recovery.
Increased RAM capacity.
Faster lock-on with Smart weapons.
Decreased RAM cost for quickhacks on devices and vehicles.
Increased duration of control and covert quickhacks.
Increased damage for combat quickhacks.
Increased Overclock duration.
Reduced health loss for Overclock.
Shinobi
Increased movement speed.
Decreased stamina cost for dashing and dodging.
Increased accuracy after dodging or dashing.
Solo
Increased carrying capacity.
Increased health.
Engineer
Increased armor value.
Increased cyberware capacity.
Increased grenade damage and radius.
Increased health item effectiveness.
Increased cyberware stat modifiers.
While Fury is active, occasionally release EMP blast.
1.0 Build

Weapon Preferences: Quickhacks, sniper rifle, pistol, sword arms.
Operating System
Netwatch Netdriver MK.5
A cyberdeck series used by the best NetWatch agents and a frightening beast in terms of its offensive capabilities. It's best if NetWatch didn't catch you using this.
Quickhacks
Cyberpsychosis
"If cyberpsychos are an invention of the tabloids, then who was behind yesterday's massacre of 76 people at 7th Hell?" - Op-ed excerpt, Night City Herald
Makes a person go berserk and kill everyone around them and then themself.
Suicide
"Suicide note not included." - Emmalicious, purported author of the first suicide program
Synapse Burnout
Causes the brain to suffer from stroke-like symptoms: paresis, visual and speech disorders, and even loss of balance.
Short Circuit
Overloads an enemy's microcircuits, producing a devastating electrical current of almost 2 million Volts.
Overheat
When your body fuilds begin to boil, it becomes pretty difficult to focus on much else.
Contagion
Did you know most alloys used in cyberware manufacturing contain trace amounts of toxic elements such as lead, cadmium, and mercury? And that the safeguards keeping them from slipping into your bloodestream can be broken? Well you're not alone.
Frontal Cortex
Self-ICE
An intrusion countermeasure electronics system that protects cybernetic implants from nasty bugs.
RAM Upgrade
An upgrade to your system's random-access memory to support processing speed.
Memory Boost
A module that optimizes the sync between brain and cyberware.
Ocular System
Kiroshi Optics MK.2
An upgraded model of Kiroshi optics manufactured from high-end components and accelerated scanning algorithms guarantees its users 100% customer satisfaction.
Circulatory System
Tyrosine Injector
Enhances intracelluar transudction.
Biomonitor
An implant designed to coordinate regenerative processes.
Immune System
Cataresist
Hybrid cyberware that protects the body from the inside out.
Pain Editor
An immune system enhancement valued highly on the streets.
RED: Pain Editor shuts off the user's pain receptors dynamically.
Nervous System
Kerenzikov
A classic reflex booster.
Integumentary System
Grounding Plating
Uses a smart-transmitter system to protect the user by diffusing and dispersing shocks from electrical hazards.
Subdermal Armor
A major hit on the armor market for decades.
Skeleton
Titanium Bones
Metal-infused bones capable of withstanding heavy loads.
Synaptic Signal Optimizer
Enhances the body's natural resistance and performance.
Arms
Mantis Blades
Arm blades designed with lethality and concealment in mind. As effective as they are flashy.
Legs
Reinforced Tendons
Biomechanical connective tissue supporting leg muscles. Allows for superhuman jump height.